Gorbanesul
Gorbanesul
Our Method

How spatial design transforms virtual environments

We break down immersive interface creation into clear stages, guiding spatial thinking from research through prototyping to validation.

Spatial design workspace

Three stages that shape experience

Each stage focuses on specific deliverables, user feedback, and technical validation. Progress happens in cycles, not rigid sequences.

01

Spatial Analysis

We map user behavior across six-degree freedom movement, identifying natural gesture patterns and comfort zones specific to your audience.

02

Interface Architecture

Building depth hierarchy that respects field of view constraints while maintaining readability. Every element placement gets tested for neck strain and hand reach.

03

Validation Cycles

Prototype testing with actual headsets, tracking where users look first, how quickly they find controls, and which interactions cause hesitation or confusion.

Why iteration beats perfection on first attempt

Spatial interfaces reveal problems only when users put on the headset. What looks balanced in Figma might sit uncomfortably close or too distant in actual space.

We prototype early with low-fidelity mockups, watch participants struggle with controls, then rebuild based on observed friction points rather than assumptions.

19
Average prototype iterations before client handoff
Quest 2 tested
Unity compatible
WebXR ready
VR prototype testing session